EcoEnchants Catalog
Custom enchants are listed below from Common upward by rarity. Vanilla enchants are in the collapsible Vanilla enchants section near the end.
- Anvil: A single item can have at most 10 enchantments in total (vanilla + custom combined). You cannot add more via the anvil once the cap is reached.
- Table ✅ / ❌: Whether the enchant can roll from the enchanting table, villagers, or loot; ❌ may still be obtainable elsewhere—see server rules.
- “Type” column: Caps how many enchants of that category can coexist on one item. This is not the same as rarity (the rarity tier “Special” is not the category “Unique”).
- “Per level”: Higher levels usually improve the numbers, chances, or durations in each row; values per level are in Per-level numbers below (in-game resolution still wins).
| Category | Per item |
|---|---|
| Normal | No extra category cap (still limited by the ≤10 total) |
| Curse | Up to 2 |
| Spell | Up to 1 |
| Unique | Up to 1 |
Rarity in the table below (Common → Very special) is the relative chance to roll that tier from each source; it is not the same as categories like Normal / Curse / Spell.
Rarity weights
Configured percentage weights for rolling each rarity tier first, then picking a specific enchant inside that pool. Each column is for one source—they do not add up to 100% across columns. The enchanting table, villagers, and loot also use book multipliers and diminishing returns for multiple enchants, so in-game feel may differ from the table.
| Rarity | Table (%) | Villager book (%) | Loot (%) | Min player level (table) |
|---|---|---|---|---|
| Common | 30 | 10.5 | 12 | 1 |
| Uncommon | 20 | 9 | 16 | 5 |
| Rare | 20 | 7.5 | 18 | 15 |
| Epic | 10 | 6 | 20 | 16 |
| Legendary | 8 | 4.5 | 15 | 20 |
| Special | 2 | 3 | 5 | 30 |
| Very special | 1 | 1.5 | 2 | 30 |
Jump to: Rarity weights · Common · Uncommon · Rare · Epic · Legendary · Special · Very special · Per-level numbers · Vanilla table · Gear column
Note: Enchant names in the tables match the server’s in-game display (Chinese). Use tooltips on books and the anvil as the final reference if your client language differs.
Custom enchants
Common
| Name | Max lvl | Type | Gear | Effect (summary) | Table | Villager | Loot | Conflicts |
|---|---|---|---|---|---|---|---|---|
| 内向 | 5 | Normal | Sword | Higher melee damage bonus vs players (scales with level; game damage scale, not a fixed number of hearts) | ✅ | ✅ | ✅ | 锋利, 亡灵杀手, 节肢杀手, 屠宰, 明亮 |
| 屠宰 | 5 | Normal | Sword | Same vs passive mobs (damage scale, scales with level) | ✅ | ✅ | ✅ | 锋利, 亡灵杀手, 节肢杀手, 内向, 明亮 |
| 方块呼吸 | 3 | Normal | Helmet | Chance to ignore suffocation damage (scales with level) | ✅ | ✅ | ✅ | None |
| 采集 | 2 | Normal | Shears | Higher chance for apples from leaves (scales with level) | ✅ | ❌ | ❌ | None |
Uncommon
| Name | Max lvl | Type | Gear | Effect (summary) | Table | Villager | Loot | Conflicts |
|---|---|---|---|---|---|---|---|---|
| 先发制人 | 5 | Normal | Sword, Axe | Vs full-health targets: damage increased by a percent (scales with level; not flat HP) | ✅ | ✅ | ✅ | None |
| 念力 | 1 | Normal | Pickaxe, Sword, Axe | Drops and XP go straight to inventory | ✅ | ❌ | ❌ | None |
| 智慧 | 2 | Normal | Sword, Axe, Pickaxe, Shovel, Hoe, Bow, Crossbow, Trident | Bonus XP from mob drops percent (scales with level) | ✅ | ❌ | ❌ | None |
| 末影杀手 | 6 | Normal | Sword, Axe | Bonus melee damage vs End mobs (scales with level) | ✅ | ✅ | ✅ | None |
| 终结 | 5 | Normal | Sword, Axe | For each 1% HP the target is missing, your damage is higher (scaling factor per level; not flat +damage per 1% HP) | ✅ | ✅ | ✅ | None |
| 跳射 | 3 | Normal | Bow, Crossbow | Bonus damage while airborne (scales with level) | ✅ | ✅ | ✅ | None |
Rare
| Name | Max lvl | Type | Gear | Effect (summary) | Table | Villager | Loot | Conflicts |
|---|---|---|---|---|---|---|---|---|
| 修罗 | 2 | Normal | Axe | Below ~half health, crit damage multiplier increases (scales with level) | ✅ | ✅ | ✅ | None |
| 巨人杀手 | 6 | Normal | Sword | Higher damage multiplier vs targets with more max HP than you; capped (scales with level) | ✅ | ✅ | ✅ | None |
| 忍者 | 5 | Normal | Sword | Bonus melee damage while sneaking (scales with level) | ✅ | ✅ | ✅ | None |
| 提神 | 3 | Normal | Sword | Faster attack and mining while sprinting (scales with level) | ✅ | ✅ | ✅ | None |
| 火箭节省 | 3 | Normal | Elytra | Chance not to consume fireworks when boosting (scales with level) | ✅ | ✅ | ✅ | None |
| 生命窃取 | 6 | Normal | Sword | Part of damage dealt becomes healing (percent scales with level) | ✅ | ✅ | ✅ | None |
| 电火花 | 5 | Normal | Fishing rod | In thunderstorms, hooking an entity: lightning chance and lightning damage (scales with level) | ✅ | ✅ | ✅ | None |
| 眩晕 | 3 | Normal | Sword, Bow, Trident, Crossbow | Chance to stun on hit (scales with level); stun ~2 s | ✅ | ✅ | ✅ | None |
| 矿脉挖掘 | 3 | Normal | Pickaxe | Max extra blocks broken in one swing (scales with level) | ❌ | ❌ | ❌ | 爆破采矿 |
| 穿颅 | 3 | Normal | Bow, Crossbow, Trident | Bonus headshot damage (scales with level) | ✅ | ✅ | ✅ | None |
| 立体主义 | 7 | Normal | Sword, Axe, Bow, Crossbow | Bonus damage vs slimes and magma cubes (scales with level) | ✅ | ✅ | ✅ | None |
| 耐力 | 4 | Normal | Chestplate | Less hunger drain from sprinting (scales with level) | ✅ | ✅ | ✅ | None |
| 脱身 | 2 | Normal | Boots | Below 20% HP, movement speed bonus (scales with level) | ✅ | ✅ | ✅ | None |
| 闪光 | 6 | Normal | Bow, Crossbow | Chance to blind on hit (scales with level) | ✅ | ✅ | ✅ | None |
| 隐形 | 2 | Normal | Armor | On taking damage, chance and duration of invisibility (scales with level) | ✅ | ✅ | ✅ | None |
| 首领猎手 | 8 | Normal | Bow, Crossbow | Bonus damage vs bosses and elites (scales with level) | ✅ | ✅ | ✅ | None |
Epic
| Name | Max lvl | Type | Gear | Effect (summary) | Table | Villager | Loot | Conflicts |
|---|---|---|---|---|---|---|---|---|
| 下界亲和 | 4 | Normal | Sword, Bow, Trident | Bonus damage in the Nether (scales with level) | ✅ | ✅ | ✅ | 末地亲和 |
| 伐木工 | 3 | Normal | Axe | Max logs felled in one chain chop (scales with level) | ✅ | ❌ | ✅ | None |
| 作祟 | 2 | Normal | Helmet | On death, spawns a damaging cloud for a duration (scales with level) | ✅ | ✅ | ✅ | None |
| 反震 | 3 | Normal | Shield | When blocking, reflects part of damage to attacker (percent scales with level) | ✅ | ✅ | ✅ | None |
| 奥术防御 | 5 | Normal | Armor | Chance to ignore magic/potion damage (scales with level) | ✅ | ✅ | ✅ | None |
| 末地亲和 | 4 | Normal | Sword, Bow, Trident | Bonus damage in the End (scales with level) | ✅ | ✅ | ✅ | 下界亲和 |
| 毒藤 | 2 | Normal | Leggings | Per heart of damage you deal, poisons attacker for a time (scales with level); total poison duration capped (scales with level) | ✅ | ✅ | ✅ | 荆棘 |
| 滑流 | 3 | Normal | Trident | Movement speed while holding (scales with level) | ✅ | ✅ | ✅ | None |
| 潜影收割 | 3 | Normal | Sword | Higher shulker shell drop chance (scales with level) | ❌ | ❌ | ❌ | 抢夺 |
| 灵巧 | 2 | Normal | Sword, Axe | Attack speed bonus (scales with level) | ✅ | ✅ | ✅ | None |
| 狙击 | 4 | Normal | Bow, Crossbow | More damage the farther the arrow flies (distance conversion and bonus % scale with level) | ✅ | ✅ | ✅ | None |
| 疾射 | 6 | Normal | Bow | Fire full-speed shots at lower draw (required draw % scales with level) | ✅ | ✅ | ✅ | None |
| 肾上腺素 | 3 | Normal | Shield | On successful block, damage-type buff; stronger at lower HP (scales with level) | ✅ | ✅ | ✅ | None |
| 致命打击 | 3 | Normal | Sword, Axe | Melee crit damage multiplier (scales with level) | ✅ | ✅ | ✅ | None |
| 逃脱 | 2 | Normal | Boots | After taking damage, short burst of speed (scales with level) | ✅ | ✅ | ✅ | 流线型 |
| 雷神 | 6 | Normal | Bow, Crossbow | On hit, chance to summon lightning bolts (count scales with level) | ✅ | ✅ | ✅ | None |
| 震颤 | 3 | Spell | Sword | Damages entities in an area (radius and damage scale with level) | ✅ | ✅ | ✅ | None |
| 飞龙 | 2 | Normal | Elytra | Melee damage while elytra is active (scales with level) | ✅ | ✅ | ✅ | None |
Legendary
| Name | Max lvl | Type | Gear | Effect (summary) | Table | Villager | Loot | Conflicts |
|---|---|---|---|---|---|---|---|---|
| 三连射 | 1 | Normal | Bow | Fires 3 arrows per shot | ✅ | ✅ | ✅ | None |
| 下界探矿 | 2 | Normal | Pickaxe | Higher ancient debris drop chance (scales with level) | ❌ | ❌ | ❌ | 时运, 精准采集 |
| 代谢 | 2 | Normal | Chestplate | More hunger restored from food (scales with level) | ✅ | ✅ | ✅ | None |
| 传染 | 2 | Normal | Trident | Attacks can spread negative effects to nearby enemies (strength scales with level) | ✅ | ✅ | ✅ | None |
| 传送 | 2 | Spell | Sword | Teleport forward (distance scales with level) | ✅ | ✅ | ✅ | None |
| 冲锋 | 2 | Spell | Sword | Dash forward (strength scales with level) | ✅ | ✅ | ✅ | None |
| 创伤 | 7 | Normal | Bow, Crossbow | On hit, DoT: trigger chance, duration, and tick damage (all scale with level) | ✅ | ✅ | ✅ | 锋利 |
| 升腾 | 2 | Spell | Sword | Levitate for a duration (scales with level) | ✅ | ✅ | ✅ | None |
| 坚韧 | 2 | Normal | Armor | Damage you deal is increased (scales with level) | ✅ | ✅ | ✅ | None |
| 挖掘延伸 | 2 | Normal | Shovel | Extra blocks broken per dig (scales with level) | ✅ | ❌ | ❌ | None |
| 无力挖掘诅咒 | 1 | Curse | Axe, Hoe, Pickaxe, Shovel | Chance mining does nothing (scales with level) | ❌ | ✅ | ✅ | None |
| 无力诅咒 | 1 | Curse | Sword, Axe | Chance attacks deal no damage (scales with level) | ❌ | ✅ | ✅ | None |
| 明亮 | 5 | Normal | Sword | Bonus damage vs Warden in sculk areas (scales with level) | ✅ | ✅ | ✅ | 锋利, 亡灵杀手, 节肢杀手, 内向, 屠宰 |
| 横扫 | 4 | Normal | Axe | Cleaving hits damage nearby mobs (radius and damage scale with level) | ✅ | ✅ | ✅ | None |
| 永恒诅咒 | 1 | Curse | Any item | Cannot modify this item on an anvil | ❌ | ✅ | ✅ | None |
| 流血 | 7 | Normal | Sword | On hit, chance and strength of bleed (scales with level) | ✅ | ✅ | ✅ | None |
| 灵魂风暴 | 2 | Spell | Sword | Costs 3 hearts; large melee/ranged damage buff for a duration (scales with level) | ✅ | ✅ | ✅ | None |
| 炸药 | 2 | Spell | Pickaxe | On use on blocks: breaks an area (size scales with level); cooldown | ❌ | ❌ | ❌ | None |
| 狱焰之触 | 1 | Normal | Pickaxe | Auto-smelts mined blocks | ✅ | ✅ | ✅ | 精准采集 |
| 磨蚀 | 2 | Normal | Sword, Axe | Extra armor durability loss on target (scales with level) | ✅ | ✅ | ✅ | None |
| 羽步 | 1 | Normal | Boots | Jumping onto crops does not trample them | ✅ | ✅ | ✅ | None |
| 致盲 | 4 | Normal | Sword | On hit, chance and duration of Darkness (scales with level) | ✅ | ✅ | ✅ | None |
| 茁壮 | 2 | Normal | Armor | Bonus max health (scales with level) | ✅ | ✅ | ✅ | None |
| 补种 | 1 | Normal | Hoe | Disabled (replant was too strong for farms) | ❌ | ❌ | ❌ | None |
| 霉运诅咒 | 1 | Curse | Hoe, Shovel, Pickaxe, Axe | Chance blocks drop nothing (scales with level) | ❌ | ✅ | ✅ | None |
| 霜冻 | 3 | Normal | Bow | On hit, freeze-like effect: chance and duration (scales with level) | ✅ | ✅ | ✅ | None |
| 饥饿诅咒 | 1 | Curse | Helmet | Faster hunger drain (scales with level) | ❌ | ✅ | ✅ | None |
Special
| Name | Max lvl | Type | Gear | Effect (summary) | Table | Villager | Loot | Conflicts |
|---|---|---|---|---|---|---|---|---|
| 光环 | 2 | Unique | Chestplate, Leggings | Aura with ongoing effects on nearby units | ✅ | ✅ | ✅ | None |
| 活力 | 1 | Spell | Sword, Axe, Pickaxe, Shovel | Heals you to full health | ✅ | ✅ | ✅ | None |
| 流线型 | 4 | Normal | Boots | Movement speed (scales with level) | ✅ | ✅ | ✅ | None |
| 混乱 | 4 | Unique | Sword | Disorients target (strength scales with level) | ✅ | ✅ | ✅ | None |
| 爆破采矿 | 2 | Unique | Pickaxe | Chance to break a 3×3 area when mining (scales with level) | ❌ | ❌ | ❌ | 矿脉挖掘 |
| 透视矿石(已禁用) | 3 | Spell | Pickaxe | Disabled (ore vision hurt exploration pacing) | ❌ | ❌ | ❌ | None |
Very special
| Name | Max lvl | Type | Gear | Effect (summary) | Table | Villager | Loot | Conflicts |
|---|---|---|---|---|---|---|---|---|
| 我为人人 | 1 | Unique | Sword, Axe | Huge damage increase (scales with level); conflicts with almost all other enchants | ❌ | ❌ | ❌ | All except this enchant |
| 曲速引擎(已禁用) | 1 | Unique | Bow | Disabled (mobility was too strong in PvP) | ❌ | ❌ | ❌ | None |
| 灵魂绑定 | 1 | Unique | Any item | Keeps this item on death | ✅ | ✅ | ✅ | None |
| 自我修复 | 3 | Unique | Any item | Periodically repairs durability; amount per repair scales with level | ✅ | ✅ | ✅ | 经验修补 |
Per-level numbers
This section is for players: how the numbers you see on books, the anvil, and item tooltips usually change from I through max level.
- L is the enchant level (L = 1 is I, L = 2 is II, and so on).
- In the third column, values separated by commas are I, II, III… in order up to the usual max for that enchant (not “from 4% to 16%” as one range, but “I = 4%, II = 8%…”).
- For vanilla enchants like Protection or Knockback, shown values also interact with armor, resistance, and multiple pieces in built-in formulas—actual combat feel may not match the tooltip percent exactly; here we describe what the tooltip tends to say.
- For custom enchants, if a cell has both “tooltip” and “actual”, UI text and backend resolution may differ—trust the game.
(Data from this server’s EcoEnchants config; 20 ticks ≈ 1 second for cooldown math.)
Reading tips: Formulas like (A + B × L)% mean “damage / XP / chance increased by that percent”, not flat +A damage. A comma-separated list without % is usually game damage scale, blocks, seconds, counts, etc.—not direct hearts (❤); use in-game tooltips as truth.
Vanilla enchants (per-level tooltip ladder)
“Usual max” is the highest Roman numeral you normally see in survival without commands changing caps.
| Enchant | Rough tooltip rule (L = current level) | About I, II, III… on tooltip | Usual max |
|---|---|---|---|
| 保护 | Protection % on tooltip = 4 × L (+4% per level) | 4%, 8%, 12%, 16% | IV |
| 火焰保护 | Fire damage 8 × L%; burn time 15 × L% shorter | Fire: 8%…32%; burn: 15%…60% | IV |
| 摔落保护 | Fall damage 12 × L% | 12%, 24%, 36%, 48% | IV |
| 爆炸保护 | Explosion damage 8 × L%; knockback 15 × L% | Damage 8%…32%; knockback 15%…60% | IV |
| 弹射物保护 | Projectile damage 8 × L% | 8%, 16%, 24%, 32% | IV |
| 荆棘 | Thorns proc chance 15 × L% | 15%, 30%, 45% | III |
| 水下呼吸 | +15 × L s breath; chance to ignore drowning = L ÷ (L + 1) | Seconds: 15, 30, 45; chance ~50%, ~67%, ~75% | III |
| 深海探索者 | Underwater slowdown reduced ~33.3 × L% | ~33%, ~67%, ~100% | III |
| 冰霜行者 | Ice radius L + 2 blocks | 3, 4 | II |
| 锋利 | Melee damage bonus (game scale, not flat hearts): 0.5 × L + 1 | 1.5, 2, 2.5, 3, 3.5 | V |
| 亡灵杀手 | Extra vs undead (scale, not hearts) 2.5 × L | 2.5…12.5 | V |
| 节肢杀手 | Extra vs arthropods (scale) 2.5 × L; Slowness 0.5 × L s | Damage 2.5…12.5; slow 0.5…2.5 s | V |
| 击退 | Knockback on tooltip (85 × L + 20)% (whole thing is %, not +85 “knockback points”) | 105%, 190% | II |
| 火焰附加 | Fire tick damage 4 × L − 1 (scale; burn often ~4 s on tooltip) | 3, 7 | II |
| 抢夺 | Common drops +L cap; rare chance +L% (two different things) | Count +1,+2,+3; chance +1%,+2%,+3% | III |
| 横扫之刃 | Sweep damage bonus (often %) L ÷ (L + 1) | ~50%, ~67%, 75% | III |
| 效率 | Mining faster (20 + 5 × L)% | 25%, 30%, 35%, 40%, 45% | V |
| 耐久 | Durability multiplier L + 1× | ×2, ×3, ×4 | III |
| 时运 | Uses internal formula (not simple +per level) | ~34%, 75%, 121% | III |
| 力量 | Arrow damage (25 × (L + 1))% | 50%, 75%, 100%, 125%, 150% | V |
| 冲击 | Knockback 3 × L blocks | 3, 6 | II |
| 海之眷顾 | Treasure chance 2 × L% | 2%, 4%, 6% | III |
| 饵钓 | Wait time −5 × L s (tooltip) | 5, 10, 15 s | III |
| 穿刺 | Extra vs aquatic (scale) 2.5 × L | 2.5…12.5 | V |
| 快速装填 | Reload 0.25 × L s faster (tooltip) | 0.25, 0.5, 0.75 s | III |
| 穿透 | Entities pierced L + 1 | 2, 3, 4, 5 | IV |
| 灵魂疾行 | Soul sand/soil speed factor 1.3 + 0.105 × L (not %, not +1.3 blocks) | ~1.41, ~1.52, ~1.62 | III |
| 迅捷潜行 | Sneak slowdown reduced 15 × L% (up to 100%) | 15%, 30%, 45% | III |
| 密度 | Mace fall damage per block 0.5 × L (scale) | 0.5…2.5 | V |
| 破甲 | Armor effectiveness reduced 15 × L% | 15%, 30%, 45%, 60% | IV |
| 风爆 | Mace upward knockback multiplier 1.15 + 0.35 × L | ×1.5, ×1.85, ×2.2 | III |
Custom enchants (listed in this catalog)
Spell enchants list cooldowns: 40 ticks ≈ 2 s, 60 ticks ≈ 3 s, 90 ticks ≈ 4.5 s, 180 ticks ≈ 9 s, 450 ticks ≈ 22.5 s.
Common / Uncommon
| Enchant | How it scales with level | About I, II, III… (usual max in parentheses) |
|---|---|---|
| 内向 | Melee damage bonus vs players (scale on tooltip, not “+2.5 hearts per level”) 2.5 × L | 2.5, 5, 7.5, 10, 12.5 (V) |
| 屠宰 | Same vs passives, 2.5 × L | Same (V) |
| 方块呼吸 | Ignore suffocation (15 × L)% | 15%, 30%, 45% (III) |
| 采集 | Fortune-like formula (drop bonus %) | ~34%, ~75% (II) |
| 先发制人 | Vs full HP: (30 + 20 × L)% more damage (all %, not flat +30) | 50%, 70%, 90%, 110%, 130% (V) |
| 念力 | Only I, no numeric ladder | — (I) |
| 智慧 | XP (50 + 10 × L)% | 60%, 70% (II) |
| 末影杀手 | End mob melee bonus (scale) ~(1 + 0.5 × L) | 1.5…4 (VI) |
| 终结 | Per 1% missing HP, a multiplicative factor gains 0.2 × L per level (not flat +0.2 per 1% HP) | Factor steps: 0.2…1.0 (V) |
| 跳射 | Airborne damage (10 × L)% | 10%, 20%, 30% (III) |
Rare
| Enchant | How it scales with level | About I, II, III… |
|---|---|---|
| 修罗 | Low-HP crit-related multiplier ~(1 + 0.25 × L)× | ×1.25, ×1.5 (II) |
| 巨人杀手 | Multiplier vs higher-HP targets with cap (not flat +damage per HP) | Multiplier and cap scale; ~0.6–1.1 and ~2.0–4.0 ballpark (VI) |
| 忍者 | Sneak melee extra (scale) (0.5 + 0.5 × L) | 1.0…3.0 (V) |
| 提神 | Sprint attack/mining (5 × L)% | 5%, 10%, 15% (III) |
| 火箭节省 | No firework use 20 × L% | 20%, 40%, 60% (III) |
| 生命窃取 | (10 × L)% of damage to healing | 10%–60% (VI) |
| 电火花 | Strike chance (25 + 5 × L)%; strike damage scale 1 + L (not %) | 30%/2 … 50%/6 (V) |
| 眩晕 | Stun chance (2.5 + 2.5 × L)%; ~2 s stun | 5%, 7.5%, 10% (III) |
| 矿脉挖掘 | Max chain break 1 + 2 × L blocks | 3, 5, 7 (III) |
| 穿颅 | Headshot (10 × L)% | 10%, 20%, 30% (III) |
| 立体主义 | Vs slime/magma (5 × L)% | 5%–35% (VII) |
| 耐力 | Sprint hunger (−20 × L)% (less drain) | −20%…−80% (IV) |
| 脱身 | Tooltip: speed (10 × L)%. Actual: below 20% HP, speed ×(1 + 0.1 × L) | Tooltip 10%, 20%; actual ~×1.1, ×1.2 (II) |
| 闪光 | Blind chance (L)% (I = 1%, VI = 6%) | 1%–6% (VI) |
| 隐形 | Tooltip: proc (2 × L)%. Actual invis often ~0.75 s, 1 s (~15, 20 ticks)—may not match text | Proc 2%, 4% (II) |
| 首领猎手 | Vs boss/elite (10 × L)% | 10%–80% (VIII) |
Epic
| Enchant | How it scales with level | About I, II, III… |
|---|---|---|
| 下界亲和 | Nether damage (20 + 10 × L)% | 30%–60% (IV) |
| 伐木工 | Chain chop 2 × L logs | 2, 4, 6 (III) |
| 作祟 | Death cloud ~1 + L s | 2, 3 s (II) |
| 反震 | Block reflect (20 + 10 × L)% | 30%, 40%, 50% (III) |
| 奥术防御 | Ignore magic damage (4 × L)% | 4%–20% (V) |
| 末地亲和 | End damage (20 + 10 × L)% | Same as Nether (IV) |
| 毒藤 | Per heart you deal, poison 0.5 × L s; cap 4 + L s | I: 0.5 s / cap 5 s; II: 1 s / cap 6 s |
| 滑流 | Hold trident speed (8 × L)% | 8%, 16%, 24% (III) |
| 潜影收割 | Shulker shell bonus (Fortune-like %) | ~121%, 167%, 215% (III) |
| 灵巧 | Attack speed (10 × L)% | 10%, 20% (II) |
| 狙击 | Farther arrow = more damage; about (11 − ceil(L/2)) blocks per L% extra (distance math applies) | I: ~every 10 blocks +1% … IV: ~every 9 blocks +4% |
| 疾射 | Full-speed draw at (100 − 15 × L)% draw (draw %, not damage) | 85% down to 10% (VI) |
| 肾上腺素 | After block, Strength II for 20 + 10 × L s | 30, 40, 50 s (III) |
| 致命打击 | Crit damage (10 × L)% | 10%, 20%, 30% (III) |
| 逃脱 | Tooltip L is easy to misread; actual is Speed L for 30 (often ticks—very short, in-game) | Speed I, II (II) |
| 雷神 | Lightning (L)%; bolts = ceil(L/2) (min 1) | 1%/1 … 6%/3 (VI) |
| 震颤 | Right-click AoE: radius (2 + L); damage scale 3 × L; CD ~2 s (40 tick) | 3/3 … 5/9 (III) |
| 飞龙 | Elytra melee (10 × L)% | 10%, 20% (II) |
Legendary
| Enchant | How it scales with level | About I, II, III… |
|---|---|---|
| 三连射 | Always 3 arrows | — (I) |
| 下界探矿 | Ancient debris Fortune-like | ~34%, ~75% (II) |
| 代谢 | Food hunger (12.5 × L)% | 12.5%, 25% (II) |
| 传染 | Poison cloud on hit; odds in UI, config not separate | In-game (II) |
| 传送 | Teleport 3 + 2 × L blocks; CD ~4.5 s (90 tick) | 5, 7 (II) |
| 冲锋 | Dash strength ~1.5 × L; CD ~2 s (40 tick) | I ~1.5; II ~3 |
| 创伤 | (3 × L)% proc; 0.75 × (L + 2) s; ticks ~1 scale/tick (not 1❤/s flat; interval tied to L + 2) | 3%/2.25 s … 21%/6.75 s (VII) |
| 升腾 | Actual: levitate 5 × L s; slow-fall delay 18 × L ticks. Tooltip may differ | 5 s, 10 s float (II) |
| 坚韧 | Tooltip (2 × L)%; actual total damage ~(1 + 0.02 × L)× | Tooltip 2%, 4%; actual ~×1.02, ×1.04 (II) |
| 挖掘延伸 | +L extra blocks | 1, 2 (II) |
| 无力挖掘诅咒 | Fail mine (15 × L)% | 15% (I) |
| 无力诅咒 | Whiff (15 × L)% | 15% (I) |
| 明亮 | Warden in sculk (4 × L)% | 4%–20% (V) |
| 横扫 | Tooltip radius (1 + L), damage scale 2 × L. Actual radius 0.5 × L, damage 2 × L | See in-game (IV) |
| 永恒诅咒等 | No level ladder | — |
| 流血 | (1.5 × L)%; duration tied to 2 × L; tick every 15 ticks, 1 scale/tick | 1.5%–10.5% (VII) |
| 灵魂风暴 | Actual: ~(1.5 + 0.5 × L)× damage for 15 + 5 × L s; costs 6 hearts; CD ~9 s (180 tick). Large % in tooltip ≠ this multiplier | ~×1.5/15 s; ~×2/20 s (II) |
| 炸药 | Tooltip side 1 + 4 × L. Actual: break radius 2 × L, harmless blasts 2 × L; CD ~3 s (60 tick) | I ~2 radius; II ~4 |
| 狱焰之触 / 羽步 | Mechanic-only | — (I) |
| 磨蚀 | Extra armor durability loss L | 1, 2 (II) |
| 致盲 | Darkness (6 + L)%; duration 4 + ceil(L/2) s | 7%/5 s … 10%/6 s (IV) |
| 茁壮 | +L hearts max HP (tooltip) | 1, 2 hearts (II) |
| 霜冻 | Freeze (3 + 2 × L)%; (2 + L) s | 5%/3 s … 9%/5 s (III) |
| 霉运诅咒 | No drop (15 × L)% | 15% (I) |
| 饥饿诅咒 | Hunger (50 × L)% faster | 50% (I) |
Special / Very special
| Enchant | How it scales with level | About I, II, III… |
|---|---|---|
| 光环 | Radius 3 + 2 × L; damage taken ×(1 − 0.1 × L) in aura | 5 / ~0.9×; 7 / ~0.8× (II) |
| 活力 | Right-click full heal; CD ~22.5 s (450 tick) | — (I) |
| 流线型 | Speed (5 × L)% | 5%–20% (IV) |
| 混乱 | Shuffle hotbar (2 × L)% | 2%–8% (IV) |
| 爆破采矿 | 3×3 proc (2 × L)% | 2%, 4% (II) |
| 我为人人 | Tooltip +500% damage (~×6 total; %, not +500 flat) (I only) | — (I) |
| 灵魂绑定 | Keeps item on death | — (I) |
| 自我修复 | ~every 1.5 s (30 tick) repairs durability; tooltip seconds/points may not match watch the durability bar | I–III (III) |
Disabled or main-table-missing enchants (补种, 透视矿石, 曲速引擎, etc.) are omitted here.
Vanilla enchants
Names and blurbs as shown by the plugin; damage, protection, etc. follow vanilla Minecraft rules.
Expand vanilla enchant table
| Name | Rarity | Type | Effect (summary) |
|---|---|---|---|
| 保护 | Common | Normal | Less damage taken (scales with level) |
| 力量 | Common | Normal | Arrow damage (scales with level) |
| 密度 | Common | Normal | Extra damage per block fallen on mace hits (scales with level) |
| 效率 | Common | Normal | Faster mining (scales with level) |
| 穿透 | Common | Normal | Arrows pierce more entities (scales with level) |
| 锋利 | Common | Normal | Melee damage (scales with level) |
| 亡灵杀手 | Uncommon | Normal | Melee damage vs undead (scales with level) |
| 击退 | Uncommon | Normal | Knockback on hit (scales with level) |
| 弹射物保护 | Uncommon | Normal | Less projectile damage (scales with level) |
| 忠诚 | Uncommon | Normal | Thrown trident returns |
| 快速装填 | Uncommon | Normal | Faster crossbow reload (scales with level) |
| 摔落保护 | Uncommon | Normal | Less fall damage (scales with level) |
| 火焰保护 | Uncommon | Normal | Less fire damage and burn time (scales with level) |
| 耐久 | Uncommon | Normal | Item lasts longer (scales with level) |
| 节肢杀手 | Uncommon | Normal | Melee damage vs arthropods + Slowness (duration scales with level) |
| 冰霜行者 | Rare | Normal | Freezes water nearby (radius scales with level) |
| 冲击 | Rare | Normal | Arrow knockback (blocks scale with level) |
| 多重射击 | Rare | Normal | Fires 3 arrows per shot |
| 抢夺 | Rare | Normal | More common drop cap + rare drop chance (scales with level) |
| 时运 | Rare | Normal | More drops from some blocks (scales with level) |
| 横扫之刃 | Rare | Normal | Sweep attack damage (scales with level) |
| 水下呼吸 | Rare | Normal | Longer underwater breath + chance to ignore drowning (scales with level) |
| 水下速掘 | Rare | Normal | No underwater mining slowdown |
| 海之眷顾 | Rare | Normal | Better treasure fishing odds (scales with level) |
| 深海探索者 | Rare | Normal | Less underwater movement slowdown (scales with level) |
| 激流 | Rare | Normal | Trident dash in rain or water |
| 火焰附加 | Rare | Normal | Ignites target; fire tick damage (scales with level) |
| 火矢 | Rare | Normal | Arrows ignite target (fixed fire damage) |
| 爆炸保护 | Rare | Normal | Less blast damage and knockback (scales with level) |
| 破甲 | Rare | Normal | Reduces armor effectiveness on hit (scales with level) |
| 穿刺 | Rare | Normal | Extra damage vs aquatic mobs (scales with level) |
| 经验修补 | Rare | Normal | Repairs with XP orbs |
| 饵钓 | Rare | Normal | Shorter fishing wait (scales with level) |
| 引雷 | Epic | Normal | Lightning on trident hit in thunderstorms |
| 无限 | Epic | Normal | Regular arrows not consumed |
| 消失诅咒 | Epic | Curse | Item lost on death |
| 灵魂疾行 | Epic | Normal | Faster on soul sand/soil (scales with level) |
| 精准采集 | Epic | Normal | Drops blocks themselves |
| 绑定诅咒 | Epic | Curse | Cannot remove armor from slot |
| 荆棘 | Epic | Normal | Chance to reflect damage to attacker (scales with level) |
| 迅捷潜行 | Epic | Normal | Less sneaking slowdown (scales with level) |
| 风爆 | Legendary | Normal | Mace smash upward knockback multiplier (scales with level) |
Names and wording may differ by game version (e.g. 横扫之刃); trust the in-game book and anvil UI.
What the “Gear” column means
Entries like sword, pickaxe, or armor mean all materials of that type in vanilla. Trident, bow, crossbow, etc. are single item types without material tiers.
Any item: Not locked to one tool class—whether it applies is easiest to check on an anvil or enchanting table.
The enchanting table can also enchant elytra, shield, flint and steel, shears, carrot on a stick, and player heads (not always repeated in every row).
