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EcoEnchants Catalog

Custom enchants are listed below from Common upward by rarity. Vanilla enchants are in the collapsible Vanilla enchants section near the end.

  • Anvil: A single item can have at most 10 enchantments in total (vanilla + custom combined). You cannot add more via the anvil once the cap is reached.
  • Table ✅ / ❌: Whether the enchant can roll from the enchanting table, villagers, or loot; may still be obtainable elsewhere—see server rules.
  • “Type” column: Caps how many enchants of that category can coexist on one item. This is not the same as rarity (the rarity tier “Special” is not the category “Unique”).
  • “Per level”: Higher levels usually improve the numbers, chances, or durations in each row; values per level are in Per-level numbers below (in-game resolution still wins).
CategoryPer item
NormalNo extra category cap (still limited by the ≤10 total)
CurseUp to 2
SpellUp to 1
UniqueUp to 1

Rarity in the table below (Common → Very special) is the relative chance to roll that tier from each source; it is not the same as categories like Normal / Curse / Spell.

Rarity weights

Configured percentage weights for rolling each rarity tier first, then picking a specific enchant inside that pool. Each column is for one source—they do not add up to 100% across columns. The enchanting table, villagers, and loot also use book multipliers and diminishing returns for multiple enchants, so in-game feel may differ from the table.

RarityTable (%)Villager book (%)Loot (%)Min player level (table)
Common3010.5121
Uncommon209165
Rare207.51815
Epic1062016
Legendary84.51520
Special23530
Very special11.5230

Jump to: Rarity weights · Common · Uncommon · Rare · Epic · Legendary · Special · Very special · Per-level numbers · Vanilla table · Gear column

Note: Enchant names in the tables match the server’s in-game display (Chinese). Use tooltips on books and the anvil as the final reference if your client language differs.

Custom enchants

Common

NameMax lvlTypeGearEffect (summary)TableVillagerLootConflicts
内向5NormalSwordHigher melee damage bonus vs players (scales with level; game damage scale, not a fixed number of hearts)锋利, 亡灵杀手, 节肢杀手, 屠宰, 明亮
屠宰5NormalSwordSame vs passive mobs (damage scale, scales with level)锋利, 亡灵杀手, 节肢杀手, 内向, 明亮
方块呼吸3NormalHelmetChance to ignore suffocation damage (scales with level)None
采集2NormalShearsHigher chance for apples from leaves (scales with level)None

Uncommon

NameMax lvlTypeGearEffect (summary)TableVillagerLootConflicts
先发制人5NormalSword, AxeVs full-health targets: damage increased by a percent (scales with level; not flat HP)None
念力1NormalPickaxe, Sword, AxeDrops and XP go straight to inventoryNone
智慧2NormalSword, Axe, Pickaxe, Shovel, Hoe, Bow, Crossbow, TridentBonus XP from mob drops percent (scales with level)None
末影杀手6NormalSword, AxeBonus melee damage vs End mobs (scales with level)None
终结5NormalSword, AxeFor each 1% HP the target is missing, your damage is higher (scaling factor per level; not flat +damage per 1% HP)None
跳射3NormalBow, CrossbowBonus damage while airborne (scales with level)None

Rare

NameMax lvlTypeGearEffect (summary)TableVillagerLootConflicts
修罗2NormalAxeBelow ~half health, crit damage multiplier increases (scales with level)None
巨人杀手6NormalSwordHigher damage multiplier vs targets with more max HP than you; capped (scales with level)None
忍者5NormalSwordBonus melee damage while sneaking (scales with level)None
提神3NormalSwordFaster attack and mining while sprinting (scales with level)None
火箭节省3NormalElytraChance not to consume fireworks when boosting (scales with level)None
生命窃取6NormalSwordPart of damage dealt becomes healing (percent scales with level)None
电火花5NormalFishing rodIn thunderstorms, hooking an entity: lightning chance and lightning damage (scales with level)None
眩晕3NormalSword, Bow, Trident, CrossbowChance to stun on hit (scales with level); stun ~2 sNone
矿脉挖掘3NormalPickaxeMax extra blocks broken in one swing (scales with level)爆破采矿
穿颅3NormalBow, Crossbow, TridentBonus headshot damage (scales with level)None
立体主义7NormalSword, Axe, Bow, CrossbowBonus damage vs slimes and magma cubes (scales with level)None
耐力4NormalChestplateLess hunger drain from sprinting (scales with level)None
脱身2NormalBootsBelow 20% HP, movement speed bonus (scales with level)None
闪光6NormalBow, CrossbowChance to blind on hit (scales with level)None
隐形2NormalArmorOn taking damage, chance and duration of invisibility (scales with level)None
首领猎手8NormalBow, CrossbowBonus damage vs bosses and elites (scales with level)None

Epic

NameMax lvlTypeGearEffect (summary)TableVillagerLootConflicts
下界亲和4NormalSword, Bow, TridentBonus damage in the Nether (scales with level)末地亲和
伐木工3NormalAxeMax logs felled in one chain chop (scales with level)None
作祟2NormalHelmetOn death, spawns a damaging cloud for a duration (scales with level)None
反震3NormalShieldWhen blocking, reflects part of damage to attacker (percent scales with level)None
奥术防御5NormalArmorChance to ignore magic/potion damage (scales with level)None
末地亲和4NormalSword, Bow, TridentBonus damage in the End (scales with level)下界亲和
毒藤2NormalLeggingsPer heart of damage you deal, poisons attacker for a time (scales with level); total poison duration capped (scales with level)荆棘
滑流3NormalTridentMovement speed while holding (scales with level)None
潜影收割3NormalSwordHigher shulker shell drop chance (scales with level)抢夺
灵巧2NormalSword, AxeAttack speed bonus (scales with level)None
狙击4NormalBow, CrossbowMore damage the farther the arrow flies (distance conversion and bonus % scale with level)None
疾射6NormalBowFire full-speed shots at lower draw (required draw % scales with level)None
肾上腺素3NormalShieldOn successful block, damage-type buff; stronger at lower HP (scales with level)None
致命打击3NormalSword, AxeMelee crit damage multiplier (scales with level)None
逃脱2NormalBootsAfter taking damage, short burst of speed (scales with level)流线型
雷神6NormalBow, CrossbowOn hit, chance to summon lightning bolts (count scales with level)None
震颤3SpellSwordDamages entities in an area (radius and damage scale with level)None
飞龙2NormalElytraMelee damage while elytra is active (scales with level)None

Legendary

NameMax lvlTypeGearEffect (summary)TableVillagerLootConflicts
三连射1NormalBowFires 3 arrows per shotNone
下界探矿2NormalPickaxeHigher ancient debris drop chance (scales with level)时运, 精准采集
代谢2NormalChestplateMore hunger restored from food (scales with level)None
传染2NormalTridentAttacks can spread negative effects to nearby enemies (strength scales with level)None
传送2SpellSwordTeleport forward (distance scales with level)None
冲锋2SpellSwordDash forward (strength scales with level)None
创伤7NormalBow, CrossbowOn hit, DoT: trigger chance, duration, and tick damage (all scale with level)锋利
升腾2SpellSwordLevitate for a duration (scales with level)None
坚韧2NormalArmorDamage you deal is increased (scales with level)None
挖掘延伸2NormalShovelExtra blocks broken per dig (scales with level)None
无力挖掘诅咒1CurseAxe, Hoe, Pickaxe, ShovelChance mining does nothing (scales with level)None
无力诅咒1CurseSword, AxeChance attacks deal no damage (scales with level)None
明亮5NormalSwordBonus damage vs Warden in sculk areas (scales with level)锋利, 亡灵杀手, 节肢杀手, 内向, 屠宰
横扫4NormalAxeCleaving hits damage nearby mobs (radius and damage scale with level)None
永恒诅咒1CurseAny itemCannot modify this item on an anvilNone
流血7NormalSwordOn hit, chance and strength of bleed (scales with level)None
灵魂风暴2SpellSwordCosts 3 hearts; large melee/ranged damage buff for a duration (scales with level)None
炸药2SpellPickaxeOn use on blocks: breaks an area (size scales with level); cooldownNone
狱焰之触1NormalPickaxeAuto-smelts mined blocks精准采集
磨蚀2NormalSword, AxeExtra armor durability loss on target (scales with level)None
羽步1NormalBootsJumping onto crops does not trample themNone
致盲4NormalSwordOn hit, chance and duration of Darkness (scales with level)None
茁壮2NormalArmorBonus max health (scales with level)None
补种1NormalHoeDisabled (replant was too strong for farms)None
霉运诅咒1CurseHoe, Shovel, Pickaxe, AxeChance blocks drop nothing (scales with level)None
霜冻3NormalBowOn hit, freeze-like effect: chance and duration (scales with level)None
饥饿诅咒1CurseHelmetFaster hunger drain (scales with level)None

Special

NameMax lvlTypeGearEffect (summary)TableVillagerLootConflicts
光环2UniqueChestplate, LeggingsAura with ongoing effects on nearby unitsNone
活力1SpellSword, Axe, Pickaxe, ShovelHeals you to full healthNone
流线型4NormalBootsMovement speed (scales with level)None
混乱4UniqueSwordDisorients target (strength scales with level)None
爆破采矿2UniquePickaxeChance to break a 3×3 area when mining (scales with level)矿脉挖掘
透视矿石(已禁用)3SpellPickaxeDisabled (ore vision hurt exploration pacing)None

Very special

NameMax lvlTypeGearEffect (summary)TableVillagerLootConflicts
我为人人1UniqueSword, AxeHuge damage increase (scales with level); conflicts with almost all other enchantsAll except this enchant
曲速引擎(已禁用)1UniqueBowDisabled (mobility was too strong in PvP)None
灵魂绑定1UniqueAny itemKeeps this item on deathNone
自我修复3UniqueAny itemPeriodically repairs durability; amount per repair scales with level经验修补

Per-level numbers

This section is for players: how the numbers you see on books, the anvil, and item tooltips usually change from I through max level.

  • L is the enchant level (L = 1 is I, L = 2 is II, and so on).
  • In the third column, values separated by commas are I, II, III… in order up to the usual max for that enchant (not “from 4% to 16%” as one range, but “I = 4%, II = 8%…”).
  • For vanilla enchants like Protection or Knockback, shown values also interact with armor, resistance, and multiple pieces in built-in formulas—actual combat feel may not match the tooltip percent exactly; here we describe what the tooltip tends to say.
  • For custom enchants, if a cell has both “tooltip” and “actual”, UI text and backend resolution may differ—trust the game.

(Data from this server’s EcoEnchants config; 20 ticks ≈ 1 second for cooldown math.)

Reading tips: Formulas like (A + B × L)% mean “damage / XP / chance increased by that percent”, not flat +A damage. A comma-separated list without % is usually game damage scale, blocks, seconds, counts, etc.—not direct hearts (❤); use in-game tooltips as truth.

Vanilla enchants (per-level tooltip ladder)

“Usual max” is the highest Roman numeral you normally see in survival without commands changing caps.

EnchantRough tooltip rule (L = current level)About I, II, III… on tooltipUsual max
保护Protection % on tooltip = 4 × L (+4% per level)4%, 8%, 12%, 16%IV
火焰保护Fire damage 8 × L%; burn time 15 × L% shorterFire: 8%…32%; burn: 15%…60%IV
摔落保护Fall damage 12 × L%12%, 24%, 36%, 48%IV
爆炸保护Explosion damage 8 × L%; knockback 15 × L%Damage 8%…32%; knockback 15%…60%IV
弹射物保护Projectile damage 8 × L%8%, 16%, 24%, 32%IV
荆棘Thorns proc chance 15 × L%15%, 30%, 45%III
水下呼吸+15 × L s breath; chance to ignore drowning = L ÷ (L + 1)Seconds: 15, 30, 45; chance ~50%, ~67%, ~75%III
深海探索者Underwater slowdown reduced ~33.3 × L%~33%, ~67%, ~100%III
冰霜行者Ice radius L + 2 blocks3, 4II
锋利Melee damage bonus (game scale, not flat hearts): 0.5 × L + 11.5, 2, 2.5, 3, 3.5V
亡灵杀手Extra vs undead (scale, not hearts) 2.5 × L2.5…12.5V
节肢杀手Extra vs arthropods (scale) 2.5 × L; Slowness 0.5 × L sDamage 2.5…12.5; slow 0.5…2.5 sV
击退Knockback on tooltip (85 × L + 20)% (whole thing is %, not +85 “knockback points”)105%, 190%II
火焰附加Fire tick damage 4 × L − 1 (scale; burn often ~4 s on tooltip)3, 7II
抢夺Common drops +L cap; rare chance +L% (two different things)Count +1,+2,+3; chance +1%,+2%,+3%III
横扫之刃Sweep damage bonus (often %) L ÷ (L + 1)~50%, ~67%, 75%III
效率Mining faster (20 + 5 × L)%25%, 30%, 35%, 40%, 45%V
耐久Durability multiplier L + 1××2, ×3, ×4III
时运Uses internal formula (not simple +per level)~34%, 75%, 121%III
力量Arrow damage (25 × (L + 1))%50%, 75%, 100%, 125%, 150%V
冲击Knockback 3 × L blocks3, 6II
海之眷顾Treasure chance 2 × L%2%, 4%, 6%III
饵钓Wait time −5 × L s (tooltip)5, 10, 15 sIII
穿刺Extra vs aquatic (scale) 2.5 × L2.5…12.5V
快速装填Reload 0.25 × L s faster (tooltip)0.25, 0.5, 0.75 sIII
穿透Entities pierced L + 12, 3, 4, 5IV
灵魂疾行Soul sand/soil speed factor 1.3 + 0.105 × L (not %, not +1.3 blocks)~1.41, ~1.52, ~1.62III
迅捷潜行Sneak slowdown reduced 15 × L% (up to 100%)15%, 30%, 45%III
密度Mace fall damage per block 0.5 × L (scale)0.5…2.5V
破甲Armor effectiveness reduced 15 × L%15%, 30%, 45%, 60%IV
风爆Mace upward knockback multiplier 1.15 + 0.35 × L×1.5, ×1.85, ×2.2III

Custom enchants (listed in this catalog)

Spell enchants list cooldowns: 40 ticks ≈ 2 s, 60 ticks ≈ 3 s, 90 ticks ≈ 4.5 s, 180 ticks ≈ 9 s, 450 ticks ≈ 22.5 s.

Common / Uncommon

EnchantHow it scales with levelAbout I, II, III… (usual max in parentheses)
内向Melee damage bonus vs players (scale on tooltip, not “+2.5 hearts per level”) 2.5 × L2.5, 5, 7.5, 10, 12.5 (V)
屠宰Same vs passives, 2.5 × LSame (V)
方块呼吸Ignore suffocation (15 × L)%15%, 30%, 45% (III)
采集Fortune-like formula (drop bonus %)~34%, ~75% (II)
先发制人Vs full HP: (30 + 20 × L)% more damage (all %, not flat +30)50%, 70%, 90%, 110%, 130% (V)
念力Only I, no numeric ladder— (I)
智慧XP (50 + 10 × L)%60%, 70% (II)
末影杀手End mob melee bonus (scale) ~(1 + 0.5 × L)1.5…4 (VI)
终结Per 1% missing HP, a multiplicative factor gains 0.2 × L per level (not flat +0.2 per 1% HP)Factor steps: 0.2…1.0 (V)
跳射Airborne damage (10 × L)%10%, 20%, 30% (III)

Rare

EnchantHow it scales with levelAbout I, II, III…
修罗Low-HP crit-related multiplier ~(1 + 0.25 × L×1.25, ×1.5 (II)
巨人杀手Multiplier vs higher-HP targets with cap (not flat +damage per HP)Multiplier and cap scale; ~0.6–1.1 and ~2.0–4.0 ballpark (VI)
忍者Sneak melee extra (scale) (0.5 + 0.5 × L)1.0…3.0 (V)
提神Sprint attack/mining (5 × L)%5%, 10%, 15% (III)
火箭节省No firework use 20 × L%20%, 40%, 60% (III)
生命窃取(10 × L)% of damage to healing10%–60% (VI)
电火花Strike chance (25 + 5 × L)%; strike damage scale 1 + L (not %)30%/2 … 50%/6 (V)
眩晕Stun chance (2.5 + 2.5 × L)%; ~2 s stun5%, 7.5%, 10% (III)
矿脉挖掘Max chain break 1 + 2 × L blocks3, 5, 7 (III)
穿颅Headshot (10 × L)%10%, 20%, 30% (III)
立体主义Vs slime/magma (5 × L)%5%–35% (VII)
耐力Sprint hunger (−20 × L)% (less drain)−20%…−80% (IV)
脱身Tooltip: speed (10 × L)%. Actual: below 20% HP, speed ×(1 + 0.1 × L)Tooltip 10%, 20%; actual ~×1.1, ×1.2 (II)
闪光Blind chance (L)% (I = 1%, VI = 6%)1%–6% (VI)
隐形Tooltip: proc (2 × L)%. Actual invis often ~0.75 s, 1 s (~15, 20 ticks)—may not match textProc 2%, 4% (II)
首领猎手Vs boss/elite (10 × L)%10%–80% (VIII)

Epic

EnchantHow it scales with levelAbout I, II, III…
下界亲和Nether damage (20 + 10 × L)%30%–60% (IV)
伐木工Chain chop 2 × L logs2, 4, 6 (III)
作祟Death cloud ~1 + L s2, 3 s (II)
反震Block reflect (20 + 10 × L)%30%, 40%, 50% (III)
奥术防御Ignore magic damage (4 × L)%4%–20% (V)
末地亲和End damage (20 + 10 × L)%Same as Nether (IV)
毒藤Per heart you deal, poison 0.5 × L s; cap 4 + L sI: 0.5 s / cap 5 s; II: 1 s / cap 6 s
滑流Hold trident speed (8 × L)%8%, 16%, 24% (III)
潜影收割Shulker shell bonus (Fortune-like %)~121%, 167%, 215% (III)
灵巧Attack speed (10 × L)%10%, 20% (II)
狙击Farther arrow = more damage; about (11 − ceil(L/2)) blocks per L% extra (distance math applies)I: ~every 10 blocks +1% … IV: ~every 9 blocks +4%
疾射Full-speed draw at (100 − 15 × L)% draw (draw %, not damage)85% down to 10% (VI)
肾上腺素After block, Strength II for 20 + 10 × L s30, 40, 50 s (III)
致命打击Crit damage (10 × L)%10%, 20%, 30% (III)
逃脱Tooltip L is easy to misread; actual is Speed L for 30 (often ticks—very short, in-game)Speed I, II (II)
雷神Lightning (L)%; bolts = ceil(L/2) (min 1)1%/1 … 6%/3 (VI)
震颤Right-click AoE: radius (2 + L); damage scale 3 × L; CD ~2 s (40 tick)3/3 … 5/9 (III)
飞龙Elytra melee (10 × L)%10%, 20% (II)

Legendary

EnchantHow it scales with levelAbout I, II, III…
三连射Always 3 arrows— (I)
下界探矿Ancient debris Fortune-like~34%, ~75% (II)
代谢Food hunger (12.5 × L)%12.5%, 25% (II)
传染Poison cloud on hit; odds in UI, config not separateIn-game (II)
传送Teleport 3 + 2 × L blocks; CD ~4.5 s (90 tick)5, 7 (II)
冲锋Dash strength ~1.5 × L; CD ~2 s (40 tick)I ~1.5; II ~3
创伤(3 × L)% proc; 0.75 × (L + 2) s; ticks ~1 scale/tick (not 1❤/s flat; interval tied to L + 2)3%/2.25 s … 21%/6.75 s (VII)
升腾Actual: levitate 5 × L s; slow-fall delay 18 × L ticks. Tooltip may differ5 s, 10 s float (II)
坚韧Tooltip (2 × L)%; actual total damage ~(1 + 0.02 × LTooltip 2%, 4%; actual ~×1.02, ×1.04 (II)
挖掘延伸+L extra blocks1, 2 (II)
无力挖掘诅咒Fail mine (15 × L)%15% (I)
无力诅咒Whiff (15 × L)%15% (I)
明亮Warden in sculk (4 × L)%4%–20% (V)
横扫Tooltip radius (1 + L), damage scale 2 × L. Actual radius 0.5 × L, damage 2 × LSee in-game (IV)
永恒诅咒等No level ladder
流血(1.5 × L)%; duration tied to 2 × L; tick every 15 ticks, 1 scale/tick1.5%–10.5% (VII)
灵魂风暴Actual: ~(1.5 + 0.5 × L)× damage for 15 + 5 × L s; costs 6 hearts; CD ~9 s (180 tick). Large % in tooltip ≠ this multiplier~×1.5/15 s; ~×2/20 s (II)
炸药Tooltip side 1 + 4 × L. Actual: break radius 2 × L, harmless blasts 2 × L; CD ~3 s (60 tick)I ~2 radius; II ~4
狱焰之触 / 羽步Mechanic-only— (I)
磨蚀Extra armor durability loss L1, 2 (II)
致盲Darkness (6 + L)%; duration 4 + ceil(L/2) s7%/5 s … 10%/6 s (IV)
茁壮+L hearts max HP (tooltip)1, 2 hearts (II)
霜冻Freeze (3 + 2 × L)%; (2 + L) s5%/3 s … 9%/5 s (III)
霉运诅咒No drop (15 × L)%15% (I)
饥饿诅咒Hunger (50 × L)% faster50% (I)

Special / Very special

EnchantHow it scales with levelAbout I, II, III…
光环Radius 3 + 2 × L; damage taken ×(1 − 0.1 × L) in aura5 / ~0.9×; 7 / ~0.8× (II)
活力Right-click full heal; CD ~22.5 s (450 tick)— (I)
流线型Speed (5 × L)%5%–20% (IV)
混乱Shuffle hotbar (2 × L)%2%–8% (IV)
爆破采矿3×3 proc (2 × L)%2%, 4% (II)
我为人人Tooltip +500% damage (~×6 total; %, not +500 flat) (I only)— (I)
灵魂绑定Keeps item on death— (I)
自我修复~every 1.5 s (30 tick) repairs durability; tooltip seconds/points may not match watch the durability barI–III (III)

Disabled or main-table-missing enchants (补种, 透视矿石, 曲速引擎, etc.) are omitted here.

Vanilla enchants

Names and blurbs as shown by the plugin; damage, protection, etc. follow vanilla Minecraft rules.

Expand vanilla enchant table
NameRarityTypeEffect (summary)
保护CommonNormalLess damage taken (scales with level)
力量CommonNormalArrow damage (scales with level)
密度CommonNormalExtra damage per block fallen on mace hits (scales with level)
效率CommonNormalFaster mining (scales with level)
穿透CommonNormalArrows pierce more entities (scales with level)
锋利CommonNormalMelee damage (scales with level)
亡灵杀手UncommonNormalMelee damage vs undead (scales with level)
击退UncommonNormalKnockback on hit (scales with level)
弹射物保护UncommonNormalLess projectile damage (scales with level)
忠诚UncommonNormalThrown trident returns
快速装填UncommonNormalFaster crossbow reload (scales with level)
摔落保护UncommonNormalLess fall damage (scales with level)
火焰保护UncommonNormalLess fire damage and burn time (scales with level)
耐久UncommonNormalItem lasts longer (scales with level)
节肢杀手UncommonNormalMelee damage vs arthropods + Slowness (duration scales with level)
冰霜行者RareNormalFreezes water nearby (radius scales with level)
冲击RareNormalArrow knockback (blocks scale with level)
多重射击RareNormalFires 3 arrows per shot
抢夺RareNormalMore common drop cap + rare drop chance (scales with level)
时运RareNormalMore drops from some blocks (scales with level)
横扫之刃RareNormalSweep attack damage (scales with level)
水下呼吸RareNormalLonger underwater breath + chance to ignore drowning (scales with level)
水下速掘RareNormalNo underwater mining slowdown
海之眷顾RareNormalBetter treasure fishing odds (scales with level)
深海探索者RareNormalLess underwater movement slowdown (scales with level)
激流RareNormalTrident dash in rain or water
火焰附加RareNormalIgnites target; fire tick damage (scales with level)
火矢RareNormalArrows ignite target (fixed fire damage)
爆炸保护RareNormalLess blast damage and knockback (scales with level)
破甲RareNormalReduces armor effectiveness on hit (scales with level)
穿刺RareNormalExtra damage vs aquatic mobs (scales with level)
经验修补RareNormalRepairs with XP orbs
饵钓RareNormalShorter fishing wait (scales with level)
引雷EpicNormalLightning on trident hit in thunderstorms
无限EpicNormalRegular arrows not consumed
消失诅咒EpicCurseItem lost on death
灵魂疾行EpicNormalFaster on soul sand/soil (scales with level)
精准采集EpicNormalDrops blocks themselves
绑定诅咒EpicCurseCannot remove armor from slot
荆棘EpicNormalChance to reflect damage to attacker (scales with level)
迅捷潜行EpicNormalLess sneaking slowdown (scales with level)
风爆LegendaryNormalMace smash upward knockback multiplier (scales with level)

Names and wording may differ by game version (e.g. 横扫之刃); trust the in-game book and anvil UI.

What the “Gear” column means

Entries like sword, pickaxe, or armor mean all materials of that type in vanilla. Trident, bow, crossbow, etc. are single item types without material tiers.

Any item: Not locked to one tool class—whether it applies is easiest to check on an anvil or enchanting table.

The enchanting table can also enchant elytra, shield, flint and steel, shears, carrot on a stick, and player heads (not always repeated in every row).